Additional StatisticsMiscellaneous Statistics (older archives available here)

  • Reduced Perceptions of Child Safety: Some 80% of children in 25 countries report feeling in danger of sexual abuse or exploitation online. For a child victim, this may result in social isolation, mental health issues, substance abuse, self-harm or suicide, as well as an increased likelihood of exhibiting abusive behaviors themselves in adulthood. (UNICEF, accessed March 2023)
  • Reduced Perceptions of Child Safety: Some 80% of children in 25 countries report feeling in danger of sexual abuse or exploitation online. For a child victim, this may result in social isolation, mental health issues, substance abuse, self-harm or suicide, as well as an increased likelihood of exhibiting abusive behaviors themselves in adulthood.

  • Top five online platforms: YouTube, TikTok, Instagram, Snapchat and Facebook: 35% of teens say they are using at least one of them “almost constantly.” (Teens, Social Media and Technology 2022, Pew Research, August 10, 2022)
  • According to the Entertainment Software Association, 64 percent of U.S. households own a device used to play video games, with children and teens under eighteen making up more than 28 percent of all gamers.
  • Overall, 84% of teens say they have or have access to a game console at home, and 90% say they play video games of any kind (whether on a computer, game console or cellphone) (Teens, Social Media & Technology, Pew Research Center 2018)
  • The average American spends 6.5 hours on the internet every day. (Global Web Index, 2017) 
  • Just 28% of parents have installed software on computers to prohibit certain website visitation; only 17% have such software on mobile devices, and just 15% on gaming consoles. (Cox Communications 2012).
  • Nearly 3 in 4 online gamers interact with other games online. Cox. (2014) "2014 Cox Internet Safety Survey." The Futures Company.
    • Web chat (50%)
    • Voice chat (44%)
    • Web cam (20%