Talk, Trust, and Trade-Offs: How and Why Teens Use AI Companions | Common Sense Media (July, 2025)
Teens and Video Games Today (Pew Research Center, May 2025)
Dangers of the metaverse and VR for US youth revealed in new research | ScienceDaily (October 2024)
Identifying Imaged-based Sexual Abuse: Classifications and Definitions (NCOSE, 2024)
Understanding Parents' Perceptions and Practices Toward Children's Security and Privacy in Virtual Reality (Cornell University, March 2024)
Constant Companion: A Week in the Life of a Young Person's Smartphone Use (Common Sense, 2023)
Gaming and the Metaverse: The Alarming Rise of Online Sexual Exploitation and Abuse of Children Within the New Digital Frontier (Bracket Foundation, 2022)
Internet Gaming Disorder, Risky Online Behaviour, and Mental Health in Hong Kong Adolescents: The Beneficial Role of Psychological Resilience - PMC (nih.gov) (Oct. 15, 2021)Free to Play? Hate, Harassment and Positive Social Experience in Online Games 2020 | ADL
Orbitofrontal gray matter deficits as marker of Internet gaming disorder: converging evidence from a cross-sectional and prospective longitudinal design (January 24, 2019)
An examination of gaming platform policies for law enforcement support - ScienceDirect (Science Direct, 2019)